HintsFun Day At The Beach
During the game you can press F2. You'll see two islands on the screen, the smaller of the two islands will have two Beach Balls, two bowling balls and a set of bowling pins. Look to the rear of the smaller island to find the toys.
Tips For Getting Started
Here are a few tips and tricks that should prove handy in the early parts of the game:
Since navigation is such a big part of this game, personalizing control is key to your success and enjoyment of the game. While point and click control is well developed, we found that it is quicker to assign movement to the keyboard.
Map the movement controls to the AWSD buttons, like a first person shooter. Set Q and E for camera rotation, and R and F to change pitch. This will make controlling your god hand quick and easy, and keep your other hand free to use the two-button mouse and zoom wheel. Double-clicking is another great way to move around the map and quickly zoom in on action you want to be a part of.
Whenever moving around the map, zoom out and tilt down to get a bigger perspective. It will save you a lot of time and frustration to see the whole island and simply click to the region you want to be in. While your powers only work within areas you control, you can affect areas outside of your domain for a very brief period of time. By quickly crossing outside of your realm of influence, you can grab valuable resources and even rival villagers that you can convert or sacrifice to gain more Miracle power.
The more villagers you have, the more they can worship you! Early in the game, set Breeder Disciples to work to create more disciples. To do this, pick up a villager by right clicking on it. Then move it around the map until you see a heart icon appear next to the villager of the opposite sex. Drop the villager here and the two will begin to kiss and carry on. You know the rest... nine months later the stork brings another loving devotee. It is most efficient to target the male disciples, as they can impregnate several women at once.
To make sure the villagers have enough food and shelter, you'll need to set them to work doing tasks for the group. This works in the same way as mating (well, from a purely administrative standpoint). Pick a villager up and drag it near a tree, and an axe will appear. Drop the villager here and he will perform Forestry duties. Drag villagers over a field of grain to start them farming.
Later in the game, villagers will also be employed to build in much the same way. Keeping villagers active not only makes them happy, but provides them with necessities. It is good to build fields and forests near the store so your villagers will not have far to take their goods. If you don't feed the villagers, they will lose faith in you.
Keep farmers active in the fields to provide enough food for the disciples. Another major need that needs to be monitored is villager rest. To insure that your people aren't fatigued, build homes in high-traffic areas. Restful villagers are happy disciples. Making a cemetery is another key to villager happiness. If there is a cemetery in the village and someone dies, the villagers will not mourn as long, making them more productive and happier. Another way to avoid mourning is to cast dead villagers out to sea.
Miracles are a good way to quickly meet the needs of many villagers. In addition, performing spectacular miracles such as lighting bolt, spiritual shields and healing is a good way to convert a large number of villagers at the same time. If you provide a resource they are lacking, such as wood, they will be much more apt to convert to your side as well. To gain more worshippers, you'll have to expand your area of influence. To help you do this, construct buildings on the very edge of your influence. By stretching the boundaries, you can grow the faith and devotion. Stay tuned to any flags raised at the village store as well. The villagers will hoist a flag whenever they have a desire they need filled.
Desires include: Food, Wood, Village Expansion, Children Expansion, Civic Buildings Expansion, Protection Desire and Mercy Desire. Paying attention and meeting needs will win you favor with your subjects.
The creature you choose will be your agent in the world. Since its actions are a reflection of your desires, how your creature interacts with the world will say a lot about you as a god.
For instance, if you teach your creature to eat villagers, they will probably not worship you as readily as if you teach your creature to help them. When your creature does something you approve of, rub its belly until the Good Boy meter fills up. Likewise, if your creature does something wrong (like abusing a villager), slap it around by pressing the action button and moving the mouse back and forth across the creature's body.
Target your slaps to produce different results. For instance, if you hit it hard in the feet, you'll knock the creature down. Whatever you do in front of your creature will be witnessed and absorbed. Therefore, if you pick villagers up and throw them against rocks, your creature will see this as an acceptable behaviour. Don't do anything in front of your creature that you wouldn't want it to see and do.
You can make your creature eat anything, even its own excrement. As soon as it picks up an item, rub its belly. It will eat whatever is in its hand:- trees, rocks and villagers. Keep in mind that your creature has a personality, and therefore has likes and dislikes. Watch its reaction after eating food. The ape likes different food from the tiger and cow.
Certain foods can give creatures bowel and/or regurgitation problems... so watch out. Make sure the learning leash is on when you're trying to teach your creature or it won't learn as fast. It is especially useful to have it on when performing Miracles, as the creature will learn how to perform the same miracles himself.
Use your creature to enhance the environment. Try to teach it not to relieve itself in front of the temple or in town. This will stink up the joint and cause general unrest. If you can teach it to poo in the fields, it will help fertilize crops, making an otherwise unsavory element quite useful.
Black & White allows you to be as good as you can be, as well as a super evil demonic overlord. The world that you oversee will change to reflect how you are acting. One of the cooler things that can happen is the happy little white doves you see flying will turn into black crows and then eventually evil bats.
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