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Hints and tips

The levels and quests may be randomly generated, but you can always look forward to some tough tasks ahead of you when you start a new game of Blizzard's Diablo. Here are some helpful hints and tips to help you:

The Butcher
Quest Monster: The Butcher
Hit Points: 50
Damage: 6-12
Reward: The Butcher's Cleaver (+10 to strength, 4-24 damage, durability = 10)

When preparing for battle with the Butcher, a character's most effective offense is a good defense. Regardless of class, characters should carry a sturdy shield and have at least a 15 or better armour class.

Tristram's Water Supply
Quest Monster: No unique monster
Reward: Ring of Truth (+10 to hit points, absorbs one point of damage per hit, resist all ten percent)

Regardless of character class, a good tactic for this quest is moving forward and then walking back, drawing a few creatures in at a time to avoid fighting too many monsters simultaneously.

The Skeleton King
Quest Monster: Skeleton King
Hit Points: 60
Damage: 6-16
Resistance: Fire and Lightning
Immunity: Non-fire and lightning Magic, except for Stone Curse and Holy Bolt
Reward: The Undead Crown (Armor Class=8, Life Stealing +5%)

A sourcerer should fill his belt with mana potions and use Holy Bolt to kill the Skeleton King and his army. For warriors or rogues, blunt objects such as a mace, morning star or warhammer are most effective against the undead, as well as Holy Bolt.

Gharbad the Weak
Quest Monster: Gharbad the Weak
Hit Points: 120
Damage: 8-16
Reward: Random Magical Item

The best tip for this quest is to be prepared for Gharbad to betray characters on their third visit. Gharbad lives up to his The Weak surname so you should use your spells or weapon to put a quick end to the deceiver.

Ogden's Sign
Quest Monster: Snotspill
Hit Points: 220
Damage: 10-18
Resistance: Lightning
Reward: Harlequin Crest, if the sign is given to Ogden. (+2 to all stats, +7 to hit points, +7 to mana, -3 to armor class, -1 to damage received)

To access the stairs down to level five, players must destroy Snotspill and his large number of followers. Spells from a distance such as lightning or fire bolt work well. For hand-to-hand combat, using a blade weapon in the doorway is effective.

The Magic Rock
Quest Monster: No unique monster
Reward: Empyrean Band (+2 to all stats, +20% to light radius, fast hit recovery, absorbs trap damage)

This object is randomly placed on a pedestal within the catacombs on the fifth level. The monsters guarding the rock are random as well. Be sure to return the rock to Griswald for the magical ring.

Arkaine's Valor
Quest Monster: No unique monster
Reward: Arkaine's Valor (Splint Mail, +25 to armor class, +10 to vitality, Absorbs three points of damage per each hit received, fastest hit recovery)

You have to fight your way through plenty of demons to get at the armour. A sourcerer should use his highest level spell of either fire or Charged Bolt. Both the warrior and rogue will want to close the distance between the creatures, so the demons do not have room to charge.

Chamber of Bone
Quest Monster: No unique monster
Reward: Guardian Spell

Once again, you'll have to battle though hordes of the enemy to get at the spell. Sourcerers should conserve mana by waiting until horned demons are close before firing shots. The warrior and rogue should use an edged weapon against the horned demon, but also have a blunt weapon to use against the undead that lurk in the area.

Halls of the Blind
Quest Monster: No unique monster
Reward: Optic amulet (+20% to light radius, +20% to resist lightning, Absorbs one point of damage per a hit, +5 to magic)

When fighting the hidden hand-to-hand, try left click attacking once and then moving away. Then once they reappear, left click attack them again.

Zhar the Mad
Quest Monster: Zhar the Mad
Hit Points: 360
Damage: 16-40
Resistance: Fire and Lightning
Immunity: Other Magic (except Stone Curse)
Reward: Random book

If Zhar becomes maddened and attacks, try to attack him from range with a bow or spells. The warrior should left click and swing at him only once, then wait for him to disappear. Once he reappears, repeat the process over again until he dies.

Black Mushroom
Quest Monster: No unique monster
Reward: Spectral Elixir (+3 to all attributes)

On the ninth level, players should search for a patch of mushrooms. Pick the largest one, and return it to Adria. Players then need return to the ninth level, kill a demon and then return the demon's brain to Pepin to get the Spectral Elixir.

Anvil of Fury
Quest Monster: No unique monster
Reward: Griswold's Edge (Fire Hit 1 to 10, +25 to hit, faster attack, knocks back monster, +20 to Mana, -20 to hit points)

Tip: The Anvil of Fury is randomly placed on the tenth level of the cathedral. If the anvil is returned to Griswold, he will create a powerful blade.

Warlord of Blood
Quest Monster: Warlord of Blood
Hit Points: 850
Damage: 35-50
Immunity: Fire, Lightning, and other Magic
Reward: Random magic item and access to the 14th level

The Warlord of Blood wears hellishly thick armor and is extremely resilient. Additionally, the Warlord of Blood is immune to fire, lightning and magic. The best method for the sourcerer to use in battle is the Mana Shield combined with a powerful weapon. All characters should lure the beast's followers away and destroy them before attacking the Warlord.

Quest Monster: Lachdanan
Hit Points: 500
Reward: Veil of Steel (+50% to Resist All, +60% to armour class, -30 to mana, +15 to strength, +15 to vitality, - 20% to light radius)

Tip: You do not fight Lachdanan, but instead bring him the Golden Elixir found on the fifteenth level to get the Veil of Steel. The elixir is sometimes difficult to find. Be sure to carefully examine all areas on the level.

Archbishop Lazarus
Quest Monsters: Archbishop Lazarus, Red Vex, and Black Jade
Lazarus Hit Points: 600
Lazarus Damage: 30-50
Red Vex and Black Jade Hit Points: 400
Red Vex and Black Jade Damage: 30-50
Reward: Opportunity to kill Diablo and three random magic items

If fighting hand-to-hand, click left on Lazarus once to initiate a single attack. Then wait for him to disappear and reappear before clicking on him again to commence attacking, just like you did for Zhar the Mad. Continuing this pattern should destroy him. Both the Sorcerer and Rogue should fight at range, firing off spells or arrows at the locations to which he teleports.

Quest Monster: Diablo
Hit Points: 833
Damage: 30 - 60
Resistance: to Fire, Lightning, and other Magic
Immunity: Stone Curse
Reward: You win and save the world.

Cast Mana Shield if you have it, and fill your belt with any remaining full rejuvenation potions. Once Diablo spots a character and begins to unleash Hellfire, regardless of class, the best strategy is to close the distance between the character and the Demon Lord. His raking claws are not as potent as the Hellfire.

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